asm
  ld sp,$63FF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $6010
dim seed as uinteger at $6012
dim ee0 as uinteger at $6014
dim ee1 as uinteger at $6016
dim ee2 as uinteger at $6018
dim ee3 as uinteger at $601A
dim ex0 as uinteger at $601C
dim ey0 as uinteger at $601E

sub ddayputchar(txp1 as uinteger,typ1 as uinteger,tch1 as ubyte, tat1 as ubyte)
  poke $5000+typ1*32+txp1,tch1
  poke $5800+typ1*32+txp1,tat1
  end sub

for ee0=0 to 31
  for ee1=0 to 31
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    ddayputchar(ee1,ee0,seed band 3,ee2)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    ddayputchar(ee1+15,ee0+11,ee0*16+ee1,0)
    next:next

eee=0:ex0=9:ey0=9
do

ddayputchar(1,1,48+((int(eee/10000)) mod 10),0)
ddayputchar(2,1,48+((int(eee/1000)) mod 10),0)
ddayputchar(3,1,48+((int(eee/100)) mod 10),0)
ddayputchar(4,1,48+((int(eee/10)) mod 10),0)
ddayputchar(5,1,48+(eee mod 10),0)

ee0=peek($6C00)
ddayputchar(3,3,48+((int(ee0/100)) mod 10),0)
ddayputchar(4,3,48+((int(ee0/10)) mod 10),0)
ddayputchar(5,3,48+(ee0 mod 10),0)

ee0=peek($7000)
ddayputchar(3,4,48+((int(ee0/100)) mod 10),0)
ddayputchar(4,4,48+((int(ee0/10)) mod 10),0)
ddayputchar(5,4,48+(ee0 mod 10),0)

ee0=peek($7400)
ddayputchar(3,5,48+((int(ee0/100)) mod 10),0)
ddayputchar(4,5,48+((int(ee0/10)) mod 10),0)
ddayputchar(5,5,48+(ee0 mod 10),0)

ee0=peek($7800)
ddayputchar(3,6,48+((int(ee0/100)) mod 10),0)
ddayputchar(4,6,48+((int(ee0/10)) mod 10),0)
ddayputchar(5,6,48+(ee0 mod 10),0)

ee0=peek($7C00)
ddayputchar(3,7,48+((int(ee0/100)) mod 10),0)
ddayputchar(4,7,48+((int(ee0/10)) mod 10),0)
ddayputchar(5,7,48+(ee0 mod 10),0)

ddayputchar(ee0/4,ey0,eee band 127,0)

eee=eee+1
loop


do:loop
'-------------------------------------------------------------------------------

do

for eee=$000 to $3FF
  seed=smsrnd(seed):poke $5000+eee,seed
  seed=smsrnd(seed):poke $5800+eee,seed
  poke ($5000+(4*32)+4),48+((int(eee/10000)) mod 10)
  poke ($5000+(4*32)+5),48+((int(eee/1000)) mod 10)
  poke ($5000+(4*32)+6),48+((int(eee/100)) mod 10)
  poke ($5000+(4*32)+7),48+((int(eee/10)) mod 10)
  poke ($5000+(4*32)+8),48+(eee mod 10)
  pacmandelay(1000)
  next
loop
do:loop





do
for eee=$000 to $3FF
  seed=smsrnd(seed):poke $5000+eee,seed
  seed=smsrnd(seed):poke $5800+eee,seed
  poke ($5000+(4*32)+4),48+((int(eee/10000)) mod 10)
  poke ($5000+(4*32)+5),48+((int(eee/1000)) mod 10)
  poke ($5000+(4*32)+6),48+((int(eee/100)) mod 10)
  poke ($5000+(4*32)+7),48+((int(eee/10)) mod 10)
  poke ($5000+(4*32)+8),48+(eee mod 10)
  pacmandelay(1000)
  next
loop
do:loop

do
for eee=$5000 to $5FFF
  seed=smsrnd(seed)
  poke eee,seed
  poke ($5000+(4*32)+4),48+((int(eee/10000)) mod 10)
  poke ($5000+(4*32)+5),48+((int(eee/1000)) mod 10)
  poke ($5000+(4*32)+6),48+((int(eee/100)) mod 10)
  poke ($5000+(4*32)+7),48+((int(eee/10)) mod 10)
  poke ($5000+(4*32)+8),48+(eee mod 10)
  pacmandelay(10000)
  next
loop
do:loop

'- 5000 2/3 - chr area display
'- 5400 1/3 - ???
'- 5800 0/3 - attr?
'- 5C00 1/3 - ???
'- ???? 3/3 - ???

'static ADDRESS_MAP_START( dday_map, AS_PROGRAM, 8, dday_state )
'AM_RANGE(0x0000, 0x3fff) AM_ROM
'AM_RANGE(0x4000, 0x4000) AM_WRITE(dday_sl_control_w)
'AM_RANGE(0x5000, 0x53ff) AM_RAM_WRITE(dday_textvideoram_w) AM_SHARE("textvideoram")
'AM_RANGE(0x5400, 0x57ff) AM_RAM_WRITE(dday_fgvideoram_w) AM_SHARE("fgvideoram")
'AM_RANGE(0x5800, 0x5bff) AM_RAM_WRITE(dday_bgvideoram_w) AM_SHARE("bgvideoram")
'AM_RANGE(0x5c00, 0x5fff) AM_READWRITE(dday_colorram_r, dday_colorram_w) AM_SHARE("colorram")
'AM_RANGE(0x6000, 0x63ff) AM_RAM
'AM_RANGE(0x6400, 0x6401) AM_MIRROR(0x000e) AM_DEVWRITE("ay1", ay8910_device, address_data_w)
'AM_RANGE(0x6800, 0x6801) AM_DEVWRITE("ay2", ay8910_device, address_data_w)
'AM_RANGE(0x6c00, 0x6c00) AM_READ_PORT("BUTTONS")
'AM_RANGE(0x7000, 0x7000) AM_READ_PORT("DSW0")
'AM_RANGE(0x7400, 0x7400) AM_READ_PORT("DSW1")
'AM_RANGE(0x7800, 0x7800) AM_READWRITE(dday_countdown_timer_r, dday_control_w)
'AM_RANGE(0x7c00, 0x7c00) AM_READ_PORT("PADDLE")
'ADDRESS_MAP_END





'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
